Nightsong
Fire & BloodNightsong is a great border castle whose position made it a recurring target in the wars between Dorne and the marcher lords. It was captured and burned during a swift Dornish incursion, then besieged again during the Vulture King’s rebellion; on both occasions, its fate shaped the campaigns around it.
Border Stronghold and Dornish Raid
The castle was seized when Lord Fowler led an army through the Prince’s Pass into the Reach. Moving so quickly that the marcher lords had not realized the danger, his force burned a dozen villages before taking Nightsong. Lord Hightower sent his son Addam Hightower with a strong force to recover it, but the attack was part of a wider Dornish plan: a second army under Ser Joffrey Dayne descended from Starfall against Oldtown.
Oldtown’s walls held, though the attackers burned fields, farms, and villages for twenty leagues around the city. Garmon, Lord Hightower’s younger son, was killed while leading a sortie. When Addam reached Nightsong, he found that Lord Fowler had set the castle ablaze and put its garrison to the sword. Lord Caron, his wife, and their children had been taken captive to Dorne. Addam turned back to relieve Oldtown, but Joffrey Dayne’s force had already withdrawn into the mountains.
A Second Siege
Nightsong again became a target during the Vulture King’s rebellion. The rebel host had grown to more than thirty thousand men, including Dornish knights and seasoned spearmen. The Vulture King divided his forces: he marched west against Nightsong and Horn Hill with half his strength, while the other half besieged Stonehelm under Lord Walter Wyl.
The Vulture King failed to take Nightsong and abandoned the siege. As he marched west, Lady Caron came out from the castle and joined a substantial marcher force led by Harmon Dondarrion. Samwell Tarly of Horn Hill then appeared across the rebels’ route with several thousand knights and archers, bringing the Vulture King’s army between forces advancing from different directions.
Campaigns and Consequences
The rebels were numerous, but much of their host was untrained and undisciplined. When they faced armored knights to their front and rear, their ranks broke; the marcher lords pursued the fleeing Dornish in the rout later remembered as the Vulture Hunt. The castle’s failed siege thus formed part of the sequence that brought the rebellion to defeat.
Across these campaigns, Nightsong’s significance lies in its repeated role as both prize and refuge. Its capture exposed the vulnerability of the borderlands to a fast-moving raid, while its later resistance prevented the Vulture King from securing it and helped set the conditions for the marcher counterattack.